Environment Artist / World Builder (Remote)
Liquid Development
Remote
remote
team
liquid
art
unity
cooperative
atmosphere
collaboration
content
artists
builders
storytelling
maya
February 10, 2023
Liquid Development
Portland, Oregon
Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
We are currently looking for experienced Environment Artists and World Builders to join our already amazing team! You will be working with an experienced team on a variety of triple-A titles bringing levels to life through environmental storytelling! The work will be done in Maya, Blender, Substance, UE4, Unity, and other proprietary engines.
Liquid Development offers a fun and cooperative work atmosphere, where collaboration is encouraged among the diversely talented team to remain on the cutting edge of content creation.
While based in Portland, Oregon, our studio is currently work-from-home / remote.
Some of the cool stuff you'll be doing:
What you'll bring to the table:
What's in it for you?
If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
We are currently looking for experienced Environment Artists and World Builders to join our already amazing team! You will be working with an experienced team on a variety of triple-A titles bringing levels to life through environmental storytelling! The work will be done in Maya, Blender, Substance, UE4, Unity, and other proprietary engines.
Liquid Development offers a fun and cooperative work atmosphere, where collaboration is encouraged among the diversely talented team to remain on the cutting edge of content creation.
While based in Portland, Oregon, our studio is currently work-from-home / remote.
Some of the cool stuff you'll be doing:
- Adhere to a specific art style and address feedback given by the Art Director or Environment Lead
- Collaborate with other artists and world builders to create interesting and immersive environments
- Modeling environment geometry from simple level blockout to finished states
- UV map and paint custom texture sets or trim sheets for levels
- Polish up environments with detail objects, decals, VFX, and other set dressing elements
What you'll bring to the table:
- Efficient communication skills
- Responsible time management skills
- Understanding of how the environment affects game play
- Knowledge of 3D applications such as Maya, 3ds Max, Blender, and Zbrush
- Experience with a commercial game engine such as Unreal and Unity
- Experience within game development crafting playable environments
- A keen eye for level design, and the aesthetics for visual storytelling
- A strong interest in games and creating game environments
- Experience building props, both organic and hard surface
- Experience integrating assets into Unity / Unreal
- Experience with a variety of game engines
- Experience working collaboratively with a team
- Experience Kit bashing and building modular environments
- Good sense of scale and spatial awareness for a player POV
- Strong understanding of light, value, composition, color, staging, and detail in environmental design
What's in it for you?
If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
- Medical, Dental, Vision benefits
- Voluntary Long-term / Short-term Disability
- 401K w/ company match
- Work alongside dynamic individuals in the gaming industry
- Work within a company with upward career growth opportunities
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